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very good

Very good,
I was really liked how you made use vector lines to simluat bullets going threw the air it looked good and not overdone and the ending was good.

Here are some tips you can use to make sprite animations more detail...
When the are shooting make a small little yellow bullet casing that and tween them so the spin out from the gun and fall on to the ground. You can see an example of this in my animation "Sprite mafia 3"
I have alot of high qaulity Gun sound effects on my website if you want to use in your next animation.

The-Protagonist responds:

Thanks for the review, d00d! Your constructive critism is well written and I've made a note of them. Watch George's Bad Day now!

~The_Protagonist (I love your website, by the way.)

Ya this is shit

ya this is bullshit. Sprites aren't meant to mixed with Vector and stretched liked that.
The sound effects were horrible also.

If you wanna see something that should be in the MS collection
Check out my Metal Slug War one...

Panzerknacker responds:

I don't think anyone can really decide how sprites are "meant" to be used. Apart from the ones who made them in the first place, I guess. My point is that everyone likes different things, and it seems like a lot of people liked this movie, so there you go. I broke your "sprite rules" and got away with it!
:)
(Your movie is still kick ass though)

Interesting

Thatt felt almost surreal,,, almost like I could grab and touch them on my Monitor. very cool. But whatever they did made no sense and was rather non-entertaining.
Try something else. Maby a busy street and cars and stuff with chimmey smoke... all that stuff in that style.

MorrowDays responds:

Okay, I can do that.
The problem is if it seems to city like then people would assume I was trying to copy off paper sky, which is pretty similar to what you just described. But I will keep experimenting with the textures.

thanks for the suggestions

Awesome.

I liked this alot, Good work.

Ideas on improvment.
-It was not long enough.

Zwickel responds:

Time.....
Yeah I know it should be longer.

Some advice.

You should export the music stream as 56 or 64 Kbps bitrate.
The music sounds like its comming threw a pipe.

And you should when you finish the animation Time the music. by subtracting the End time of the last frame for the music by the first frame time.
(say the stream starts at 34.9 sec and it ends at 95.7 sec.
So 95.7
-34.9
---------
=60.8 sec

Then edit the Music in AUDICITY (free) and and cut it at 60.8 sec time mark and select part of the end and select "Fade out" then import it.
This way your music streams will be better.

Good luck on future submissions.

thorax91 responds:

huh? can you PM me how to do it step by step as if im a total noob?

sry.. the sound synching was bothering me..

Gotta start somewhere.

I know you spent alot of time on that animation.
It is good if your still learning. But it's boring and nothing new really.

Not to be harsh but it sucks man

Graphics-1
Style-1 (nothing new)
Sound 5-Sound however was good and went along with frames well.
Violence-Nill
interactivity -Nill
Humour-Unknown?
Overall out of 10
3/10

Keep trying dude!

Pie-Guru responds:

i spent like 2 hours on this ¬¬
and i thot it was pretty good

if u hav nothing nice to say, dont say anything at all

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